Over time, I've learned that it's more efficient to use software for their specific strengths. This, unfortunately (for cost and startup knowledge reasons), means that I jump around between a few different programs.

Each is suited best for different tasks - like Fusion360 for hard-surface modeling, Cinema4D for motion graphics, RizomUV for unwrapping UVs and Substance Painter for 3D painting/texturing. And Houdini for wasting time building things from scratch 🙂 jk

Here's my current basic workflow:

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