SOUNDERS FC TIFO

Interactive Prototype

A personal exploration into learning Unity as well as the workflow between it and a 3D package (Cinema 4D).

Developed a custom particle instancer with dynamics for the balls; along with control for their size, placement and growth rate.

Implemented a world space projection shader that allowed all of the particles (the balls) to take their texture from a single image so that the Sounders FC logo would be eventually revealed.

Also implemented basic mobile input touch controls so you could size and rotate the entire scene.

Unity, Cinema4D + Arnold.

A personal exploration into learning Unity as well as the workflow between it and a 3D package (Cinema 4D).

Developed a custom particle instancer with dynamics for the balls; along with control for their size, placement and growth rate.

Implemented a world space projection shader that allowed all of the particles (the balls) to take their texture from a single image so that the Sounders FC logo would be eventually revealed.

Also implemented basic mobile input touch controls so you could size and rotate the entire scene.

Unity, Cinema4D + Arnold.

©2019 Roberto Brambila FUTURESUPERVILLAIN®