Project Info

Project Info

FUTUREZONE

Creative Direction, Design, Animation, Development

 

As part of the NHL's return to Seattle, I led the development of this experiential installation within the NHL Preview Visitor Center. We brought to life a scale model of the new arena through 3D projection mapping, animation and interactive lighting.

The agency Hornall Anderson reached out to my studio to create the interactive experience. We handled the R&D prototyping, design and 3D animation for projection-mapping, development of the master showrunning system and backend CMS.

FUTUREZONE

Creative Direction, Design, Animation, Development

 

As part of the NHL's return to Seattle, I led the development of this experiential installation within the NHL Preview Visitor Center. We brought to life a scale model of the new arena through 3D projection mapping, animation and interactive lighting.

The agency Hornall Anderson reached out to my studio to create the interactive experience. We handled the R&D prototyping, design and 3D animation for projection-mapping, development of the master showrunning system and backend CMS.

FUTUREZONE

Creative Direction, Design, Animation, Development

 

As part of the NHL's return to Seattle, I led the development of this experiential installation within the NHL Preview Visitor Center. We brought to life a scale model of the new arena through 3D projection mapping, animation and interactive lighting.

The agency Hornall Anderson reached out to my studio to create the interactive experience. We handled the R&D prototyping, design and 3D animation for projection-mapping, development of the master showrunning system and backend CMS.

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CONTENT

The design & 3D animation content we developed is a visual narrative of the new Seattle Center image. It speaks to the uplifting of local businesses, the ease of access and transportation, and finally pays tribute to historic Seattle music and sporting events of the past and future.

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INSTALLATION DEVELOPMENT (TouchDesigner, Cinema4D, Arduino)

For R&D prototyping, we built a simplified scale model of the arena in our studio to physically test our 3D projection mapping system. Then, we developed a pipeline from Cinema4D to this system to allow animators to work in a familar environment while producing development-ready media at render time. This system evolved into our production environment for the final install.

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SHOW CONTROL & CMS DEVELOPMENT (TouchDesigner, NodeJS)

Our master showrunning system controls the entire experience— from the syncing of four projectors, playback of animation and custom media, audio, responsive LED lighting and interfacing with external API as well as physical controls in the space.

We also developed a backend CMS that allowed for custom media to be uploaded and played, as well as a web interface to control the installation via mobile devices.

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Credits

STUDIO Tamper

CREATIVE DIRECTOR Roberto Brambila

EXECUTIVE PRODUCER Nate Barr

DEVELOPMENT Ben Chaykin, Roberto Brambila

CMS/WEB GUI Joe Gray

DESIGN/ANIMATION Jake Wegesin, Chris Abbas, Jacob Schroads, Roberto Brambila

Credits

STUDIO Tamper

CREATIVE DIRECTOR Roberto Brambila

EXECUTIVE PRODUCER Nate Barr

DEVELOPMENT Ben Chaykin, Roberto Brambila

CMS/WEB GUI Joe Gray

DESIGN/ANIMATION Jake Wegesin, Chris Abbas, Jacob Schroads, Roberto Brambila

©2020

 

FUTURESUPERVILLAIN®

The select work of

 

Roberto Brambila

©2020