Design and realtime GLSL Vertex Shader displacement explorations in TouchDesigner. Inspired by retro-future design and a little too much 🎵 @theweeknd on repeat.
/ TouchDesigner, GLSL
The system is built using TD - with Perlin Noise driving the displacement and masked gradient ramps that are turbulent-displaced for the chromatic effect.
Shapes are driven via instanced lines and controlled through animated texture maps, music or my AKAI LPD8 controller.