Aberrations

2020
Designer, Developer

Overview

Design and realtime GLSL Vertex Shader displacement explorations in TouchDesigner. Inspired by retro-future design and a little too much 🎵 @theweeknd on repeat.

Development

/ TouchDesigner, GLSL

The system is built using TD - with Perlin Noise driving the displacement and masked gradient ramps that are turbulent-displaced for the chromatic effect.

Shapes are driven via instanced lines and controlled through animated texture maps, music or my AKAI LPD8 controller.

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© Roberto Brambila