The Interactive Book
Creative Director, Developer
For the United Nations General Assembly in New York, I was briefed by the Gates Foundation to develop an installation that reimagined the traditional keynote presentation into an immersive experience.
Working closely with writers from the organization, my studio developed the content into an interactive, touch-enabled magical book experience. Our installation consisted of four oversized, blank physical books and stations with projection-mapped animation content that is responsive to touch. We also designed and animated each of the four "books".
/ TouchDesigner, Arduino, OpenCV, IR
The interactive book's development underwent various iterations, as I adapted to changing venues (from 6ft ceilings to 22ft+) and project scope (allowing for printed markings on the paper vs a completely blank canvas). The initial prototypes were built using depth sensors and simple shape recognition, but the final robust solution relies on embedded touch-capacitive sensors, infrared inks, and computer vision. Below is a short internal case study of the development process.
Life After The UN Event
By request, we redesigned a more premium iteration of our interactive book that now lives within the Gates' family home library. I continue to develop and direct new visual content based on different theme narratives regularly.
You can catch a glimpse of the book (prior to the fresh redesign) on Episode 01 of the Netflix series, Inside Bill's Brain.
CREATIVE DIRECTOR Roberto Brambila
EXECUTIVE PRODUCER Nate Barr
DEVELOPMENT Ben Chaykin, Ross Monroe, Roberto Brambila
DESIGN/ANIMATION Shabazz Larkin, Jeremy Stuart, Jay Bryant, Victor Melendez, Brody Davis, Ashley Nieves, Roberto Brambila