Project Info

Project Info

Project Info

INTERACTIVE BOOK

Creative Direction, Design, Animation, Development

 

For the United Nations General Assembly in New York, I was briefed by the Gates Foundation to develop an installation around a presentation on Sustainable Development Goals into an immersive experience.

Working closely with writers from the organization, my studio re-imagined the content into an interactive, touch-enabled magical book experience. Our installation consisted of four oversized, blank physical books and stations with projection-mapped animation content that is responsive to touch. We also designed and animated each of the four "books". 

INTERACTIVE BOOK

Creative Direction, Design, Animation, Development

 

For the United Nations General Assembly in New York, I was briefed by the Gates Foundation to develop an installation around a presentation on Sustainable Development Goals into an immersive experience.

Working closely with writers from the organization, my studio re-imagined the content into an interactive, touch-enabled magical book experience. Our installation consisted of four oversized, blank physical books and stations with projection-mapped animation content that is responsive to touch. We also designed and animated each of the four "books". 

INTERACTIVE BOOK

Creative Direction, Design, Animation, Development

 

For the United Nations General Assembly in New York, I was briefed by the Gates Foundation to develop an installation around a presentation on Sustainable Development Goals into an immersive experience.

Working closely with writers from the organization, my studio re-imagined the content into an interactive, touch-enabled magical book experience. Our installation consisted of four oversized, blank physical books and stations with projection-mapped animation content that is responsive to touch. We also designed and animated each of the four "books". 

main-01
main-03
main-06
main-04
main-05

DEVELOPMENT (TouchDesigner, Arduino, OpenCV, IR)

The interactive book's development underwent various iterations, as I adapted to changing venues (from 6ft ceilings to 22ft+) and project scope (allowing for printed markings on the paper vs a completely blank canvas). The initial prototypes were built using depth sensors and simple shape recognition, but the final robust solution relies on embedded touch-capacitive sensors, infrared inks, and computer vision. Below is a short internal case study of the development process.

ibook01
ibook02
2017-07-14 14.52.16
2017-07-14 14.24.24
2017-08-10 11.00.53
2017-07-31 13.05.04
UNGA_StationDesign_20170801_Page_16
UNGA_StationDesign_20170801_Page_04

LIFE AFTER THE UN EVENT

By request, we redesigned a more premium iteration of our interactive book that now lives within the Gates' family home library. I continue to develop and direct new visual content based on different theme narratives regularly.

You can catch a glimpse of the book (prior to the fresh redesign) on Episode 01 of the Netflix series, Inside Bill's Brain

ibhome

Credits

STUDIO Tamper

CREATIVE DIRECTOR Roberto Brambila

EXECUTIVE PRODUCER Nate Barr

DEVELOPMENT Ben Chaykin, Ross Monroe, Roberto Brambila

DESIGN/ANIMATION Shabazz Larkin, Jeremy Stuart, Jay Bryant, Victor Melendez, Brody Davis, Ashley Nieves, Roberto Brambila

Credits

STUDIO Tamper

CREATIVE DIRECTOR Roberto Brambila

EXECUTIVE PRODUCER Nate Barr

DEVELOPMENT Ben Chaykin, Ross Monroe, Roberto Brambila

DESIGN/ANIMATION Shabazz Larkin, Jeremy Stuart, Jay Bryant, Victor Melendez, Brody Davis, Ashley Nieves, Roberto Brambila

Credits

STUDIO Tamper

CREATIVE DIRECTOR Roberto Brambila

EXECUTIVE PRODUCER Nate Barr

DEVELOPMENT Ben Chaykin, Ross Monroe, Roberto Brambila

DESIGN/ANIMATION Shabazz Larkin, Jeremy Stuart, Jay Bryant, Victor Melendez, Brody Davis, Ashley Nieves, Roberto Brambila

©2020

 

FUTURESUPERVILLAIN®

The select work of

 

Roberto Brambila

©2020