September 10, 2019

UNORDERED LIST —10

ISSUE 10—
A curated guide to artists and projects of note at the intersection of design and technology. Looking for more? Find previous releases here.

Have a project you'd like featured? Found an amazing resource? Just came across something inspiring? Let me know.


WHO

Matthew Ragan / http://www.matthewragan.com

Matthew is an artist and educator whose work spans from creating large-scale projection mapping experiences around the world to being an unbelievably generous contributor to the TouchDesigner community. More recently he has teamed up with Zoe Sandoval to create Materializing Interactive Research, another invaluable resource for creative technologists and experiential designers with tutorials, lectures and workshops. Keep up with him via his IG or follow and learn from the incredible code he shares on Github.

WHAT

—FUTURESUPERVILLAIN—


July 12, 2019

UNORDERED LIST —09

ISSUE 09—
A curated guide to artists and projects of note at the intersection of design and technology. Looking for more? Find previous releases here.

Have a project you'd like featured? Found an amazing resource? Just came across something inspiring? Let me know.


WHO

Makoto Tojiki / http://www.makototojiki.com

I was blown away by the elegant minimalism and visual impact of The Man with No Shadow — an array of copper wire strands with carefully placed LEDs that create a dimensional silhouette. Tojiki has explored this concept across bluebird, the inimitable Hope and Dream and even a commission for Carrie Fisher (yes, Princess Leia). His sculptural work continues to touch on the premise of organic, dimensional forms through other media such as steel.

WHAT

—FUTURESUPERVILLAIN—


July 5, 2019

UNORDERED LIST —08

ISSUE 08—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Brendan Dawes / https://www.brendandawes.com

The first time I attended the Sundance Film Festival, I happened onto Brendan's spectacular installation "Local Murmurs" at the AirBnB Haus. Ever since, I've been a follower of his work — from his inspiring film data visualizations like Cinema Redux (acquired by MoMa) to his open-source Plastic Player which is a beautiful analog interface for streaming music. Dawes' shares a lot of his insight and thinking through his aptly named blog, Process, and maintains the limited shop Produced For Use.

WHAT

  • Netflix: Our Planet (Installation) / from Active Theory / Cool breakdown of this installation that uses projection-mapped fabric and depth sensing (via Kinect) as an interaction to control video playback.
  • Mimus, the Curious Industrial Robot / from atonaton / Love Madeline Gannon's work with industrial robots. Mimus uses an openFrameworks control layer to interpret the world around her through sensors that allow her to look for the "most interesting person in the room".
  • facebook / from Handson / A book whose story unfolds as you turn the pages — using facial recognition it pulls search data in real-time to turn you into the protagonist.
  • Oriens / from Cao Yuxi / A large scale, immersive installation that uses projection mapping and audio to place the viewer within Yuxi's concept of a blackhole.

—FUTURESUPERVILLAIN—


June 28, 2019

UNORDERED LIST —07

ISSUE 07—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Danil Krivoruchko / https://www.myshli.com

One of my all-time favorite sci-fi books is Peter Watts' Blindsight— I was stunned when I saw this jaw-dropping teaser trailer by Danil (much more on that project here). After diving deeper into his VFX and Design work, I noticed he started exploring real-time and immersive technologies as well — with projects like NYC Flow and his latest experiments in the AR. Very much looking forward to his perspective on new media, follow him on IG to keep up.

WHAT

  • Reality Lab Lecture: Jessica Brillhart / from UW Reality Labs / A film pioneer in the VR space, Jessica Brillhart, expands on three brilliant projects in the mixed-reality industry - from stereoscopic 360VR to audio AR and into convolutional networks.
  • AR Wall Mural / from ustwo / As a huge fan of using AR to create tangible interactions between physical reality and the digital layer, I love this minimal, artistic use for IG/FB created by the ustwo team.
  • Interview: Zoe Sandoval / from Elburz / A great interview of installation artist Zoe Sandoval where she talks about her MFA thesis project {remnants} of a {ritual}.

—FUTURESUPERVILLAIN—


June 14, 2019

UNORDERED LIST —06

ISSUE 06—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Nobumichi Asai / https://www.nobumichiasai.com

When I first came across his work in facial projection-mapping, particularly INORI (Prayer)— it blew my mind. Asai is an extremely talented artist and technologist who uses experimental technologies combined with light mapping in a wide range of media, from installations to music videos and 360VR (check out this homage to Ghost In The Shell, Virtual Reality Diver).

WHAT

—FUTURESUPERVILLAIN—


March 1, 2019

UNORDERED LIST —05

ISSUE 05—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Justin Gitlin / https://cacheflow.com

I first came across Justin through his work for Hovercraft, specifically this amazing transparent-LCD installation for Nike. He is a creative coder and installation artist with an impressive breadth of work, much of it centered around his mastery of Processing. Justin shares a lot of his explorations through Github and his Creative Coding Notes are an awesome reference. See more of his sketches on his IG.

WHAT

  • Into The Spider-Verse / from SideFX / I'm obsessed with the art direction, animation, cinematography.. okay, everything about this movie— That said, I was blown away when I read that Imageworks used machine learning through Python in Houdini to create some of the 2d ink linework.
  • HoloLens 2 / from Microsoft / The marketing seems to be much more heavily focused on practical applications (disrupting business), but I'm sure we can find a way to break that (read: Kinect hacking). The device itself remains, hands-down, the most beautiful product design in its category.
  • CTRL-kit / from Ctrl-labs / Excited for the potential of this neural hardware kit, especially in installations— use your brain to finely control interactive elements. Not as cool as this though.
  • LITHO / from Purple Tambourine / Another exciting, though simpler, tactile input device for enabling physical interactivity. Love it!

—FUTURESUPERVILLAIN—


February 27, 2019

Basic notes on GLSL for designers

I figured I'd jot down a few notes that have started to help me wrap my head around how GLSL works. To be honest, I've had to reference these thoughts quite a bit because I don't work with the language consistently. The best technical reference, IMO, is still from the Book of Shaders but I hope someone finds my perspective helpful.

*Note: As part of my GLSL in TouchDesigner quick reference, this post will continue to evolve as I dive into this strange, new world.

Read more

February 22, 2019

UNORDERED LIST —04

ISSUE 04—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

David Braun / http://www.dirt.design

David is a real-time artist with an impressive body of work executed at the interactive giant, Leviathan. A true software engineer, he is constantly pushing the limits of TouchDesigner by implementing algorithms and tools that bend the engine. He graciously shares an enormous amount of those explorations on GitHub. You can see more on his IG.

WHAT

  • Responsive Potential / from FIELD / An interactive light installation commissioned by Microsoft that seeks to physically visualize "the Azure cloud".
  • Deep Learning AR Puppets / from 2020CV / Super exciting demo that shows off the potential of machine learning with mobile AR. Available soon as a camera filter, I'm sure.
  • AI.lab / from Microsoft / Really cool series of open source AI projects across different usages, from intelligent robotics to generative storytelling, that you can learn from and demo.

—FUTURESUPERVILLAIN—


February 12, 2019

UNORDERED LIST —03

ISSUE 03—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Jessica In / http://www.jessicain.net

Jessica is an amazing architect, artist and teacher whose work explores the boundaries of physical and digital interaction. Her latest project, NORAA, exemplifies this perfectly— a playful installation designed to train a machine to learn through physical interaction. She has a great series of creative coding challenges that you can explore on her @shedrawswithcode IG.

WHAT

  • Boss-ness... / Interview with Michelle Higa of Slanted Studios— an aspirational design/creative technology studio. 
  • GROW 2018 Talks / from GROW Paris / An awesome collection of talks from this year's conference, centered around creative coding.
  • Pixel Spirit / from Patricio Gonzalez Vivo / A beautiful, educational deck of cards in a progression-based teaching format that helps you learn GLSL as it unfolds the mysteries of the universe.. or something like that. Really cool concept.

—FUTURESUPERVILLAIN—


January 30, 2019

UNORDERED LIST —02

ISSUE 02—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Patricio Gonzalez Vivo / http://www.patriciogonzalezvivo.com

He's an artist and engineer, a master craftsman and teacher whose work, which he continues to graciously share through an open source ethos, has benefited audiences and the creative technology community alike.

I first discovered Patricio's work in 2017 while doing my own research on Kinect-based gesture recognition and tracking, for which he had previously (2011!!) shared a couple of OpenFrameworks tools. Most recently, I've found myself indebted to his efforts again as I study the GLSL programming language— for which he maintains the amazing resource that is The Book of Shaders.

WHAT

—FUTURESUPERVILLAIN—


©2019 Roberto Brambila FUTURESUPERVILLAIN®