I've decided to put together a proper newsletter for Unordered List— my occasional listicle in this journal highlighting projects and artists that I've been inspired by. It will be a similar format—short and sweet inspiring/useful bites (though will likely evolve with feedback from people like you!)—and released twice monthly straight to your inbox.
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I figured I'd jot down a few notes that have started to help me wrap my head around how GLSL works. To be honest, I've had to reference these thoughts quite a bit because I don't work with the language consistently. The best technical reference, IMO, is still from the Book of Shaders but I hope someone finds my perspective helpful.
*Note: As part of my GLSL in TouchDesigner quick reference, this post will continue to evolve as I dive into this strange, new world.Read more
This is a handy quick-start reference for working with GLSL pixel shaders inside of TouchDesigner. I reference commonly used variables from other platforms (like ShaderToy) and explain how to set/get them in TD.
I've just started diving into the complex world of shader programming, so expect this reference to evolve over time.
©2019 Roberto Brambila FUTURESUPERVILLAIN®