February 12, 2019

UNORDERED LIST —03

ISSUE 03—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Jessica In / http://www.jessicain.net

Jessica is an amazing architect, artist and teacher whose work explores the boundaries of physical and digital interaction. Her latest project, NORAA, exemplifies this perfectly— a playful installation designed to train a machine to learn through physical interaction. She has a great series of creative coding challenges that you can explore on her @shedrawswithcode IG.

WHAT

  • Boss-ness... / Interview with Michelle Higa of Slanted Studios— an aspirational design/creative technology studio. 
  • GROW 2018 Talks / from GROW Paris / An awesome collection of talks from this year's conference, centered around creative coding.
  • Pixel Spirit / from Patricio Gonzalez Vivo / A beautiful, educational deck of cards in a progression-based teaching format that helps you learn GLSL as it unfolds the mysteries of the universe.. or something like that. Really cool concept.

—FUTURESUPERVILLAIN—


February 6, 2019

Uncharted

Finished up a personal design exploration—Uncharted—created in Houdini and rendered using RedShift.

Higher res stills after the jump...

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January 30, 2019

UNORDERED LIST —02

ISSUE 02—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Patricio Gonzalez Vivo / http://www.patriciogonzalezvivo.com

He's an artist and engineer, a master craftsman and teacher whose work, which he continues to graciously share through an open source ethos, has benefited audiences and the creative technology community alike.

I first discovered Patricio's work in 2017 while doing my own research on Kinect-based gesture recognition and tracking, for which he had previously (2011!!) shared a couple of OpenFrameworks tools. Most recently, I've found myself indebted to his efforts again as I study the GLSL programming language— for which he maintains the amazing resource that is The Book of Shaders.

WHAT

—FUTURESUPERVILLAIN—


January 23, 2019

TOUCHDESIGNER GLSL QUICK REFERENCE

This is a handy quick-start reference for working with GLSL pixel shaders inside of TouchDesigner. I reference commonly used variables from other platforms (like ShaderToy) and explain how to set/get them in TD.

I've just started diving into the complex world of shader programming, so expect this reference to evolve over time.

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January 21, 2019

UNORDERED LIST —01

ISSUE 01—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Virtual Depictions by Refik Anadol

Refik Anadol / http://www.refikanadol.com

His data paintings, such as Winds of Boston, were some of my earliest sources of inspiration in the experiential design space. Under his direction, Refik's studio creates visually stunning public installations that tightly integrate data and generative processes into architectural spaces.

WHAT

  • Narciss / from Waltz Binaire / An AI reflects on its self identity in front of a mirror; a modern take on a Turing test. Built on OpenFrameworks and Tensorflow. 
  • #define Moon_ / from WHYIXD / A kinetic LED light installation that visualizes the phases of the moon.

—FUTURESUPERVILLAIN—