March 1, 2019

UNORDERED LIST —05

ISSUE 05—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Justin Gitlin / https://cacheflow.com

I first came across Justin through his work for Hovercraft, specifically this amazing transparent-LCD installation for Nike. He is a creative coder and installation artist with an impressive breadth of work, much of it centered around his mastery of Processing. Justin shares a lot of his explorations through Github and his Creative Coding Notes are an awesome reference. See more of his sketches on his IG.

WHAT

  • Into The Spider-Verse / from SideFX / I'm obsessed with the art direction, animation, cinematography.. okay, everything about this movie— That said, I was blown away when I read that Imageworks used machine learning through Python in Houdini to create some of the 2d ink linework.
  • HoloLens 2 / from Microsoft / The marketing seems to be much more heavily focused on practical applications (disrupting business), but I'm sure we can find a way to break that (read: Kinect hacking). The device itself remains, hands-down, the most beautiful product design in its category.
  • CTRL-kit / from Ctrl-labs / Excited for the potential of this neural hardware kit, especially in installations— use your brain to finely control interactive elements. Not as cool as this though.
  • LITHO / from Purple Tambourine / Another exciting, though simpler, tactile input device for enabling physical interactivity. Love it!

—FUTURESUPERVILLAIN—


February 27, 2019

Basic notes on GLSL for designers

I figured I'd jot down a few notes that have started to help me wrap my head around how GLSL works. To be honest, I've had to reference these thoughts quite a bit because I don't work with the language consistently. The best technical reference, IMO, is still from the Book of Shaders but I hope someone finds my perspective helpful.

*Note: As part of my GLSL in TouchDesigner quick reference, this post will continue to evolve as I dive into this strange, new world.

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February 22, 2019

UNORDERED LIST —04

ISSUE 04—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

David Braun / http://www.dirt.design

David is a real-time artist with an impressive body of work executed at the interactive giant, Leviathan. A true software engineer, he is constantly pushing the limits of TouchDesigner by implementing algorithms and tools that bend the engine. He graciously shares an enormous amount of those explorations on GitHub. You can see more on his IG.

WHAT

  • Responsive Potential / from FIELD / An interactive light installation commissioned by Microsoft that seeks to physically visualize "the Azure cloud".
  • Deep Learning AR Puppets / from 2020CV / Super exciting demo that shows off the potential of machine learning with mobile AR. Available soon as a camera filter, I'm sure.
  • AI.lab / from Microsoft / Really cool series of open source AI projects across different usages, from intelligent robotics to generative storytelling, that you can learn from and demo.

—FUTURESUPERVILLAIN—


February 12, 2019

UNORDERED LIST —03

ISSUE 03—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Jessica In / http://www.jessicain.net

Jessica is an amazing architect, artist and teacher whose work explores the boundaries of physical and digital interaction. Her latest project, NORAA, exemplifies this perfectly— a playful installation designed to train a machine to learn through physical interaction. She has a great series of creative coding challenges that you can explore on her @shedrawswithcode IG.

WHAT

  • Boss-ness... / Interview with Michelle Higa of Slanted Studios— an aspirational design/creative technology studio. 
  • GROW 2018 Talks / from GROW Paris / An awesome collection of talks from this year's conference, centered around creative coding.
  • Pixel Spirit / from Patricio Gonzalez Vivo / A beautiful, educational deck of cards in a progression-based teaching format that helps you learn GLSL as it unfolds the mysteries of the universe.. or something like that. Really cool concept.

—FUTURESUPERVILLAIN—


January 30, 2019

UNORDERED LIST —02

ISSUE 02—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Patricio Gonzalez Vivo / http://www.patriciogonzalezvivo.com

He's an artist and engineer, a master craftsman and teacher whose work, which he continues to graciously share through an open source ethos, has benefited audiences and the creative technology community alike.

I first discovered Patricio's work in 2017 while doing my own research on Kinect-based gesture recognition and tracking, for which he had previously (2011!!) shared a couple of OpenFrameworks tools. Most recently, I've found myself indebted to his efforts again as I study the GLSL programming language— for which he maintains the amazing resource that is The Book of Shaders.

WHAT

—FUTURESUPERVILLAIN—


January 23, 2019

TOUCHDESIGNER GLSL QUICK REFERENCE

This is a handy quick-start reference for working with GLSL pixel shaders inside of TouchDesigner. I reference commonly used variables from other platforms (like ShaderToy) and explain how to set/get them in TD.

I've just started diving into the complex world of shader programming, so expect this reference to evolve over time.

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January 21, 2019

UNORDERED LIST —01

ISSUE 01—
A curated guide to artists and projects of note at the intersection of design and technology. Assembled by Roberto Brambila.


WHO

Virtual Depictions by Refik Anadol

Refik Anadol / http://www.refikanadol.com

His data paintings, such as Winds of Boston, were some of my earliest sources of inspiration in the experiential design space. Under his direction, Refik's studio creates visually stunning public installations that tightly integrate data and generative processes into architectural spaces.

WHAT

  • Narciss / from Waltz Binaire / An AI reflects on its self identity in front of a mirror; a modern take on a Turing test. Built on OpenFrameworks and Tensorflow. 
  • #define Moon_ / from WHYIXD / A kinetic LED light installation that visualizes the phases of the moon.

—FUTURESUPERVILLAIN—